
'fov "120"' where 120 is the desired FOV value between 60 and 140. To change the FOV, add a new line to settings.cfg, e.g. To invert the mouse, add the line 'in_mouseflip 0' to settings.cfg. In the meantime, you can edit the settings.cfg file in the game directory that's created on first run. We are currently working on fancy new menus for the game. These will provide the game with its music soundtrack and add storyline narration by the King Ramses NPC.ĭemo playback is not yet working. Recommended (but optional) - Add the games CD audio tracks as OGG files in the format exhumedXX.ogg or trackXX.ogg (where XX is the track number) to the same folder as Beta, pre-release or other demo versions not supported.
REDNECK RAMPAGE SOUNDBOARD PC
PCExhumedĪ port of the PC version of Exhumed based on EDuke32 InstallingĬopy the following files from the PC retail version of Exhumed or Powerslave (Exhumed preferred), or the Powerslave demo available at. Please rename your settings.cfg if you need to retain settings from a previous version. NBlood now uses nblood_cvars.cfg instead of settings.cfg. Launch NBlood (on Linux, to play Cryptic Passage, launch with the -ini CRYPTIC.INI parameter)
REDNECK RAMPAGE SOUNDBOARD MOVIE
copy the movie folder from the mounted CD into NBlood's folder.cue as a virtual CD (for example with WinCDEmu) make a copy of game.ins (or game.inst) named game.cue.If you have the GOG version of the game, do the following: Optionally, if you want cutscenes and you have the original CD, copy the movie folder into NBlood's folder (the folder itself too). Make sure to enable Redbook audio option in sound menu. Optionally, if you want to use CD audio tracks instead of MIDI, provide FLAC/OGG recordings in following format: bloodXX.flac/ogg, where XX is track number. , CP09.MAP (optional, Cryptic Passage)ĬPBB01.MAP. After you get the first key, go to store, open the back room, and then push the shelf for final secret.Reverse-engineered ports of Build games using EDuke32 engine technology and development principles NBloodĬopy the following files from Blood 1.21 to NBlood folder:īLOOD000.DEM. Facing that wall, press the space bar and a secret door should open. As you go in, go all the way to the back, turn left. Jump on the dumpster, then onto the lid, and then on top of the building.

To get to Stanky's, start from where the first secret was, before you get to the General Store make a right, and then a left at the fork in the road. Third is inside house with cellar, in the fireplace. Second is in the hedge next to the house with cellar (use your map to find exactly where-press Tab for map). Here's all the secrets in E1L1: one is revealed in the demo (from where you are at the very beginning of the game back up all the way to the hedge - secret is in the hedge just few feet from the corner). Hit him with the crowbar to end the level (press number key "1"). Bubba is in one of the cabins on the marshes. Go on one of the side roads, make a left, and you'll find the house. To find it, go on the road that's circled by the truck. The third key opens up a house close to some marshes. To find the cellar, say you are at the general store, go towards the barn, but instead of making a right toward the barn make a sharp left toward a house with a well.

Push the bookcase to the right for a secret area. Inside that room you'll find the second key (somewhere on the floor). Now with that key you will be able to open the back door inside the general store. If you still can't make it across, use moonshine if you have it (press M) or increase your RUNNINGSPEED setting in your USER.CON file (see section "Some general info" for more on that). You'll have to do a running jump (press capslock) from one of the other bales. Go up the stairs, the first key is on one of the straw bales. There should be a hole where the bull's eye used to be, go through there into the barn. Now press Shift and the back arrow key and get your ass out of there as quickly as possible, before you blow yourself up too. Press the #5 key to take a dynamite in your hands, press Ctrl to light it up, and press Ctrl again to throw. You should have picked up the dynamite in front of the general store. On one of these sylos there's a bull's eye. Take the road that leads to the big barn with the sylos (tall, large cylinders).

Going to the right, you should come to a split in the road. Facing the back of the store, there's a way to left and one to the right. From the store, there's two ways you can go. A large house there has "GENERAL STORE" written on it. Don't get run over! One of the side roads makes a sharp corner to the right. OK, you are by the road with the truck circling around.
